Your business tag line here.

UB

There are some current of my publications as listed below

List of Publication

Rianto, S., L. Li, et al. (2009). Force Models and GPU-Based Computation for Fluid Interactions in Surgical Simulation Design. Accepted in WINVR09, Chalon-sur-Saone, France, ASME.

 

Rianto, S. (2009). Fluid Dynamic Modeling for Surgical Cutting Simulation. Submitted to Afrigraph 09, Pretoria Africa, ACM-Siggraph.

 

Rianto, S., L. Li, et al. (2008). A Blood Flow Modelling For Skin Cutting Simulation. EPSM-ABEC, New Zealand, EPSM.

 

Rianto, S., L. Li, et al. (2008). "GPU Based Computations for Real-Time Fluid Dynamic Interactions in a Surgical Simulation." Submitted to  J. Theor. Comput. Stud.

 

Rianto, S., L. Li, et al. (2008). A Parallel Computation Based on GPU programming for a 3D Fluid Flow in Multilayer Cutting Simulation Design. Nascom 08, Rostov-on-Don Russia.

 

Rianto, S., L. Li, et al. (2008). Fluid Dynamic Simulation for Multilayercutting in a Virtual Environment. WSCG2008 Proceeding. Plzen Czech, WSCG.

 

Rianto, S., L. Li, et al., Eds. (2008). Haptic Feedback for Multilayer Cutting. Studies in Health Technology and Informatics. Netherlands, IOS Press.

 

Rianto, S., L. Li, et al. (2008). Force Model for Volume Rendering in Immersive Virtual Environment. MMVR2008 Proceeding, Long Beach California, MMVR.

 

Rianto, S. (2006). The Future of Medical technology and Education Rely on Bit and Bytes. Applied Physics One Day Workshop. Malang Indonesia, Unibraw.

 

Rianto, S., L. Li, et al. (2006). Exploring Visible Human Female Head with Haptic Interaction using Combination VTK 4.2 and Reachin API 4.0. ADS Annual Progress Report 2005/2006, ADS Annual Progress Report 2005/2006, Curtin University of Technology.

 

Rianto, S., A. Squelch, et al. (2005). Physically Based Modelling for Immersive Virtual Environment Research and Development. Workshop on Applied Physics. Malang Indonesia, Unibraw.

 

Rianto, S., A. Squelch, et al. (2005). The leading edge of Medical Education and Surgical Training Need No Blood and Guts. Medical Technology Symposium. Jakarta Indonesia.

 

Rianto, S., A. Squelch, et al. (2004). A CIP Fluid Solver Method for Simulating Liquid-Solid Interaction in Immersive Virtual Environments. Workshop on Computational Science 2K4 L. T. Handoko. Serpong Indonesia, MKI.